Friday 29 April 2016

Catch Up

The Finished Look


After months of work and many set backs we have made it to the end. Above is a final screenshot of the finished level, it is not by far fully completed but the idea and feel are there I think. Whist creating the level I came across problems that I never thought I would of from lighting problems to having to build each building up in sections to my whole environment being laggy due to the amount of objects within my level.

Quick Catch up

After the last post I went back and sorted out several of the problems that where arising such as the road texture not looking too great.



The column texture that I re did as the old texture did not match the other textures and this way it allowed me to place vine all around the column as if they where over grown.



One of many decal textures that I created to make the environment look a little more over grown and destroyed.



One of two butterfly models that i created and placed within my environment to give it a little bit of life.

Friday 15 January 2016

Getting the hang of this....

Time for the next exciting update of the post apocalyptic environment. Since the last post I  have mostly concentrated on fixing small problems within my environment, Small things such as scaling problems, triggered events, and animations. So lets take a look what I have been up to.


I have created a second building to keep my first building company. The building is 3500 polys or 7000 tris, it stands at 24 floors high it currently has no roof or ground floor but they will appear in time.












I have created an animated swinging sign which constantly loops but it currently does have any textures on the over head sign. A fellow class mate had pointed out to me that there is a problem with the sign as as you can see from a distance it disappears.

















I DID IT!!!! after several days of researching destructible meshes and trying several different blueprints for it to activate with some help I had managed to get a section of my bridge to collapse when you walk through a trigger. i placed this in there as it forces the player to continue to walk through my environment than turning around and walking back.



 We have foliage within the environment now although they look a little shiny. I have place these in to test what the leaves would look like they will by no means stay this way as i might do some tweaking to add vines to the scene.

Tuesday 29 December 2015

The Story so far........

As you have all probably noticed I have not been posting for several weeks this was entirely my fault for not keeping up with the blogging, in which I apologise for. But I am back and I am going to keep on top from now on :).

Well where to start a lot has happened since I last posted. I have fully decided on my idea for my FMP. I have blocked the map out with basic shapes as you will be able to see below in the images. I have started to model the major parts of the map such as the one of the buildings the highway. I have been busy slaving away over the Christmas break at home creating models for my environment and testing them out within my environment. I have also been drawing assets and environment props that will be going within my environment. You can see all of this below except for the concepts as I am currently unable to scan them in.

First off my FMP block out.

This is the basic block out of my environment as you can see in the image I will be creating a cityscape with a highway running through the middle. eventually all these buildings will have vines and moss all over them to make them look grimey and overgrown.






Second the highway and first flat.

This is what I did currently have before leaving for the Christmas period 1 flat (unfinished) highway with lights and a tree.








Where I am currently up to now.

As you can see I have been concentrating on all the small props. I have put them all a base colour as it lets me know which objects still need textures but are fully unwrapped, here are what the colours are.

Red: Dirt Road
Blue: Pavement/Road
Yellow: Broken Highway sign
Green: Chainlink Fence

I have also added in the broken bridge rubble, the grey sign placed over the highway will be animated so that it will rock back and forth continuously. I almost have a second building to go in the scene and some trees are ready to go in.

That is all I have to post right now check checking in for updates and news on the current progress.

Wednesday 28 October 2015

Concept Art

Final Major Project Concept Art 

Over the past few weeks I have been gathering resources for ideas for what to do with my environment. I have been drawing concepts for ideas that I have come up with, Below is a building design I had come up with.

This is a simple skyscraper with windows going the full length of the building with a glass roof, this is what the building would look like normally.




This is a general idea of what I what the building to look like when I have it fully textured. It will be run down and full of moss and vines on the windows, cracks will be visible as along the building as nature slowly reclaims the city.



Tree Concept Art

These are some tree concepts that I have drawn up to give a better idea on what I want my trees to look like and to give an idea on how I am thinking of creating the trees. 




Building Concepts

Drawings of building designs to put in my environment.